Penerapan Konsep Gamifikasi Pada Perancangan Modul Pembelajaran Untuk Pendidikan Statistik
DOI:
https://doi.org/10.53840/ejpi.v10i2.139Keywords:
Gamifikasi; Pembangunan Modul; Pendidikan Statistik; Statistik Deskriptif dan Visualisasi DataAbstract
Modul merupakan bahan pembelajaran yang bertujuan untuk membolehkan para pelajar belajar secara sendiri. Penggunaan modul dapat membantu pengguna memahami isi kandungan pelajaran di samping menambahkan lagi penguasaan terhadap sesuatu topik yang terkandung di dalam modul. Kajian ini bertujuan untuk membangunkan sebuah modul digital tergamifikasi bagi menyokong Pengajaran dan Pemudahcaraan (PdPc) dalam subjek statistik asas (MoDSA). Modul digital ini dibina bagi tajuk statistik deskriptif dan visualisasi data berdasarkan kepada integrasi Model ADDIE, Model Prototaip Pengulangan Interaktif (IRP) serta Lima Langkah Mengaplikasi Gamifikasi dalam Pembelajaran oleh Huang dan Soman. Proses pembangunan modul ini melibatkan peringkat penyediaan draf modul, penilaian pakar dan penentuan kesahan modul. Modul ini dinilai oleh tiga orang pakar bidang yang terdiri daripada ahli-ahli akademik dalam bidang matematik, statistik dan kaedah penyelidikan. Kajian ini diharapkan dapat menyumbang kepada aspek penggunaan pendekatan gamifikasi dalam pembelajaran statistik.
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